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1. Chick-Fil-A - The Time Shop
     Role: Project Lead
     Responsible for:
     Master lighting set up; various prop and set modeling, texturing and shading; set dressing

3. Apex Legends: Saviors Launch Trailer   
     Role: Project Lead      
     Responsible for:
     Interior master lighting & shot lighting
     full spot here

3. Clash Royale - Clan Wars
     Role: Project Lead
     Responsible for:
     a&b) Environment layout and set dressing; some character, set, prop modeling, texturing, and shading 
     b) lighting

 

4. Otto - The Letter
    Responsible for:
    lighting; set shading and some modeling

5. Bottle Cap (Realtime)
     Role: Project Lead         
     Responsible for: char shading, shot lighting, helping to establish linear production practices in unreal
    

6. JBL
    Role: Project Lead
    Responsible for:
    a&b) chameleon texturing and shading; additional grooming

    b) lighting

 

7. The Whoopsery
    Role: Project Lead
    Responsible for:
    lighting, various prop / set modeling, texturing and shading; set dressing

 

8. British Gas - Free Sundays
    Responsible for:
    set texturing and shading; lighting. 

 

9. British Gas - Christmas
    Responsible for:
    set texturing and shading; lighting. 

10. Mucinex - Movie Theater
    Responsible for:
    clothing and props - modeling, texturing, and shading
    assisted initial character development & rebranding

11. Mucinex - Sounds Made Up
    Responsible for:
    lighting; clothing textures and shading 

 

12. Corteva - Keep Growing
     Role: Lead Technical Director
     Responsible for:
     Lighting; various prop and set modeling, texturing and shading; grass and foliage set up

13. Brawl Stars - Magic Show
     Role: Lead Technical Director
     Responsible for:
     Lighting & compositing; Robot (Barley) character shading; layout & set dressing

14. Clash Royale - Back In My Day
     Responsible for:
     a) lighting; set dressing; some prop and environment modeling, texturing and shading; 

     some character textures.

     b) set dressing; some prop and environment modeling, texturing and shading;
 


All work produced at Psyop

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Breakdown

Hello! My name is Briana, and I am a cg artist based in Queens, New York. My primary focus is lighting and look development, but I also enjoy art direction, sculpting and many other facets of our industry. I am currently Head of CG at Psyop, where I am tasked with pushing the look and visual quality of a project, organizing, motivating and managing a large portion of the team, and problem solving on an artistic and technical front. We work on projects of all sizes ranging from fully 3D spots to live plate vfx integration. When not in the 3d world, I enjoy creating 2d designs and illustrations traditionally and digitally.

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