1. Chick-Fil-A - The Time Shop
Role: Lead Technical Director
Responsible for:
Master lighting set up; various prop and set modeling, texturing and shading; set dressing
2. Clash Royale - Clan Wars
Role: Lead Technical Director
Responsible for:
a&b) Environment layout and set dressing; some character, set, prop modeling, texturing, and shading
b) lighting
3. Otto - The Letter
Responsible for:
a) lighting; set shading and some modeling
b) boy modeling, texturing, shading; various prop modeling, texturing, shading
4. JBL
Role: Lead Technical Director
Responsible for:
a&b) chameleon texturing and shading; additional grooming
b) lighting
5. Michelin - Keys
Responsible for:
props, clothing, foliage, and girl’s head - modeling, texturing, shading
6. British Gas - Free Sundays
Responsible for:
set texturing and shading; lighting.
7. British Gas - Christmas
Responsible for:
set texturing and shading; lighting.
8. British Gas - No Place Like Home
Responsible for:
Environment, dad squirrel and clothing - modeling, texturing, and shading; lighting
9. Mucinex - Movie Theater
Responsible for:
clothing and props - modeling, texturing, and shading
assisted initial character development & rebranding
10. Mucinex - Sounds Made Up
Responsible for:
lighting; clothing textures and shading
11. Corteva - Keep Growing
Role: Lead Technical Director
Responsible for:
Lighting; various prop and set modeling, texturing and shading; grass and foliage set up
12. Brawl Stars - Magic Show
Role: Lead Technical Director
Responsible for:
Lighting & compositing; Robot (Barley) character shading; layout & set dressing
13. Clash Royale - Back In My Day
Responsible for:
a) lighting; set dressing; some prop and environment modeling, texturing and shading;
some character textures.
b) set dressing; some prop and environment modeling, texturing and shading;
All work produced at Psyop. Music by Kathya Severino.
VIEW
Breakdown
Hi there! My name is Briana, and I am a cg artist based in Queens, New York. My primary focus is lighting and look development, but I also enjoy modeling and sculpting. I am currently a staff cg lead at Psyop, where I am tasked with pushing the look and visual quality of a project, organizing and motivating the team, and problem solving on an artistic and technical front. We work on projects of all sizes ranging from fully 3D spots to live plate integration. When not in the 3d world, I enjoy creating 2d designs and illustrations traditionally and digitally.
ABOUT
Me
