1. Chick-Fil-A - The Time Shop
Role: Project Lead
Responsible for:
Master lighting set up; various prop and set modeling, texturing and shading; set dressing
3. Apex Legends: Saviors Launch Trailer
Role: Project Lead
Responsible for:
Interior master lighting & shot lighting
full spot here
3. Clash Royale - Clan Wars
Role: Project Lead
Responsible for:
a&b) Environment layout and set dressing; some character, set, prop modeling, texturing, and shading
b) lighting
4. Otto - The Letter
Responsible for:
lighting; set shading and some modeling
5. Bottle Cap (Realtime)
Role: Project Lead
Responsible for: char shading, shot lighting, helping to establish linear production practices in unreal
6. JBL
Role: Project Lead
Responsible for:
a&b) chameleon texturing and shading; additional grooming
b) lighting
7. The Whoopsery
Role: Project Lead
Responsible for:
lighting, various prop / set modeling, texturing and shading; set dressing
8. British Gas - Free Sundays
Responsible for:
set texturing and shading; lighting.
9. British Gas - Christmas
Responsible for:
set texturing and shading; lighting.
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10. Mucinex - Movie Theater
Responsible for:
clothing and props - modeling, texturing, and shading
assisted initial character development & rebranding
11. Mucinex - Sounds Made Up
Responsible for:
lighting; clothing textures and shading
12. Corteva - Keep Growing
Role: Lead Technical Director
Responsible for:
Lighting; various prop and set modeling, texturing and shading; grass and foliage set up
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13. Brawl Stars - Magic Show
Role: Lead Technical Director
Responsible for:
Lighting & compositing; Robot (Barley) character shading; layout & set dressing
14. Clash Royale - Back In My Day
Responsible for:
a) lighting; set dressing; some prop and environment modeling, texturing and shading;
some character textures.
b) set dressing; some prop and environment modeling, texturing and shading;
All work produced at Psyop
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Breakdown
Hello! My name is Briana, and I am a cg artist based in Queens, New York. My primary focus is lighting and look development, but I also enjoy art direction, sculpting and many other facets of our industry. I am currently Head of CG at Psyop, where I am tasked with pushing the look and visual quality of a project, organizing, motivating and managing a large portion of the team, and problem solving on an artistic and technical front. We work on projects of all sizes ranging from fully 3D spots to live plate vfx integration. When not in the 3d world, I enjoy creating 2d designs and illustrations traditionally and digitally.